Arma 3 Rhs Saf

RHS USAF, RHS AFRF, RHS GREF, RHS SAF, RDS A2 Civilian Pack mod, CUP units and vehicles mod, Community Factions Project, 3CB Factions, Project OPFOR, Iraqi-Syrian Conflic, Central African Rebels SFF-R, FAP Units (Foes & Allies Pack), VETERAN, Taliban Fighters by EricJ, The Unsung Vietnam War Mod, Iron Front 3 Lite, Face of War WW2. Drag this file or link to it to Arma 3 Launcher or open it Mods / Preset / Import. Community Based Addons (CBAA3). JSRS SOUNDMOD - RHS SAF Mod Pack Support. TRI Gaming Arma 3 Coop #1 triserver.com. TRI Gaming Arma 3 Coop #1 triserver.com. Rank #98 Player count 0/64 Address. RHS- SAF @ACE Compat - RHS- GREF @ACE Compat - RHS Armed Forces of the Russian Federation; RHS: Terracore; RHS: Serbian Armed Forces; RHS. As across the world we all celebrate 75 years of Victory in Europe, at RHS we are proud to present to you version 0.5.1 of the mods. With tons of fixes and improvements, some new vehicle variants and weapons, as well as some cool new functionalities we hope to give you a solid update.

This is a class that create a backpack that will unpack into a IED. It will detonate if shot at.

Use this script to place a random ammo crate in buildings around a center point. This could be very useful for spawning loot.

Spawn a machine gunner to guard an enemy HQ.

Select a random building in a city and then get the position of that building to spawn stuff around it.

Find a random position in a circle shaped marker. Very useful for finding a position to spawn a HQ or other enemy installation.

Spawn an enemy CAS plane that will guard the TAOR from enemy attack. This is selecting a random plane from a list. The value in the square brackets is a location. Place an object in the editor, right-click on it and then use the log->position to clipboard option. This gives you the location of the object that can be used in a script.

This code will make all buildings in a 1900 meter radius of your base indestructible.

Spawn some trees and a crane around your base.

Spawn a player in a random safe spot around the spawn point.

There is an issue with the naming of the Russian factions on the wiki: http://alivemod.com/wiki/index.php/Supported_Factions

The existing text reads:
Russian Federation Troops: rhs_faction_msv
Russian Motor Rifle Troops: rhs_faction_vdv

Arma 3 rhs safety

I think it should be changed to:
Russian Federation Motor Rifle Troops: rhs_faction_msv
Russian Federation Airborne Troops: rhs_faction_vdv

In addition to this there are now a substantial amount more factions available within RHS Version 4.1. These I believe don't work because of the naming convention used by RHS for their groups. It would be fantastic to see these incorporated into ALiVE. In particular the insurgent and new independent factions that have now been added.

From the ArmA 3 ConFig Viewer:

rhs_faction_insurgents
rhs_faction_msv
rhs_faction_rva
rhs_faction_socom
rhs_faction_tv
rhs_faction_usaf
rhs_faction_usarmy
rhs_faction_usarmy_d
rhs_faction_usarmy_wd
rhs_faction_usmc
rhs_faction_usmc_d
rhs_faction_usmc_wd
rhs_faction_usn
rhs_faction_vdv
rhs_faction_vdv_45
rhs_faction_vmf
rhs_faction_vpvo
rhs_faction_vv
rhs_faction_vvs
rhs_faction_vvs_c
rhsgref_faction_cdf_air
rhsgref_faction_cdf_air_b
rhsgref_faction_cdf_ground
rhsgref_faction_cdf_ground_b
rhsgref_faction_cdf_ng
rhsgref_faction_cdf_ng_b
rhsgref_faction_chdkz
rhsgref_faction_chdkz_g
rhsgref_faction_nationalist
rhsgref_faction_un

Of these the following have groups defined:

Rhs

BLUFOR:
USA (ARMY - D) - Works with Alive Version 1.0.5.1605051
USA (ARMY - W) - Works with Alive Version 1.0.5.1605051
USA (USMC - D) - Works with Alive Version 1.0.5.1605051
USA (USMC - W) - Works with Alive Version 1.0.5.1605051

OPFOR:
ChDKZ insurgents
Russia (MSV) - Works with Alive Version 1.0.5.1605051
Russia (TV)
Russia (VDV) - Works with Alive Version 1.0.5.1605051
Russia (VMF)

Arma 3 Rhs Afrf Units

Independent:
ChDKZ insurgents
Chernarus (Ground Forces)
Chernarus (National Guard)
Nationalist Militia

I have had the old RHS Insurgents working in the past but I can't get them to work anymore, I believe that it is possible that they have now depreciated them as there is a group under independent called: 'Legacy (Do NOT Use)'.

Regards,

Rhs Mods In Arma 3

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